After our success with Prince, we decided to continue exploring inside of Karazhan and found Netherspite in a back hallway. This ghostly giant dragon was truly fearful to look upon. I was sufficiently scared just standing near by preparing for the fight.
The fight for this beast appears quite tricky and complicated. I think we understand the jist of what needs to be done, we just need to perfect the execution of the technique. We attempted Netherspite a couple times and decided to move on. I'm sure a few more hours in study on this subject would not go to waste and so I plan to do just that sometime this week.
After facing down Netherspite, we traveled to the Ghostlands to poke our heads inside Zul'Aman. I had never even traveled to the Ghostlands before and so I had a bit of a ride ahead of me.
The place is very... hmmm how do I put it? Native. Reminds me of my brief time spent in Stranglethorn Vale. That is not a particularly fond memory.
We paused for a photo op at the entrance before heading in. I believe we didn't do so bad considering the majority of us has never seen this place before. I really don't know how far in we got but we killed several sets of trolls and bear riders.
I was a little annoyed that our raid leader kept choosing to use a hunter's trap to control attackers rather than my reliable polymorph spell. Then the one time I was called upon to turn a troll into a sheep; the spell broke almost immediately (I think someone poked it) and ran into the Paladin's consecrate spell so it appeared that I did not do my job. *sigh*
Was a good time and I look forward to continue to see what is inside here.
1 comment:
Congrats on getting Prince down!
IMO, Netherspite is one of the two most difficult fights in Kara (the other being Moroes, although a lot of people would probably say Shade of Aran or Terestrian Illhoof are harder).
With Netherspite, the key is using the beams properly. Tanks in the red, casters in the blue, rogues (if you have 'em) in green, along with a healer who can regen mana quickly, is a viable strategy. Just need to swap out around 20-25 ticks for mana-users.
And even though I have a hunter, Polymorph > Freezing trap! MUCH easier to re-control, for one thing.
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